Greetings, everyone. I've had an idea for a game for a while, and I think I'll finally have the time to explore the idea further. Basic concept: Space exploration. You're the captain, cruisin' around the 'verse. Discovering stars, planets, asteroid belts, etc. Eventually you'll be able to upgrade the ship, build improvements on planets, purchase shares in ventures, etc. No fighting - the competition is economical. Simple UI. Simple gameplay. From a star system you can travel to the next. Travel is "real time", and the journey may take anything from 5 real time minutes to several days. No direct interaction with other players is planned. Now, to my question: Which Backend-as-a-Service is most suitable. Simple player services. Keeping planet/star databases. Some simple events from the backend server. Everything asynchronous and not time sensitive. In advance - thanks for all viewpoints! regards, K.