Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice

QUESTION - What you want from a future package

Discussion in 'Assets and Asset Store' started by DominicWarr3D, Mar 22, 2014.

?

Which mehtod

  1. Stacked UV

    1 vote(s)
    100.0%
  2. Per Surface UV

    0 vote(s)
    0.0%
  1. DominicWarr3D

    DominicWarr3D

    Joined:
    May 21, 2013
    Posts:
    25
    Hi
    I have many thousands of models ready to sell on unity. All types of furnature and world items
    My question is which texture method do you prefer

    Stacked UV - More pixels per surface, Texture Normal map only

    Standard UV - Much lower resolution per surface but has pre baked occlusion pass and model based normal mapping
     
  2. Setmaster

    Setmaster

    Joined:
    Sep 2, 2013
    Posts:
    239
    Why not both, this is implying you have both ready.
     
  3. DominicWarr3D

    DominicWarr3D

    Joined:
    May 21, 2013
    Posts:
    25
    you are correct Setmaster but the native resolution for the models is 2k
    When you have 30ish models per pack with about 20 2k textures per model
    i cant include both sets.
    I need to keep package size down and tale into consideration upload time