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Question using the OBB Downloader plug in

Discussion in 'Android' started by NazimR, Mar 12, 2014.

  1. NazimR

    NazimR

    Joined:
    Mar 12, 2014
    Posts:
    17
    Hello

    I have an app that is too large for the 50 mb apk limit. So I'm guessing the best solution is to use the "split binary" option when building from Unity to create a smaller apk file and an expansion obb file.

    I am trying to make this work with the obb downloader plug-in following the two articles below, but I have one question, one of them mentions replacing a line in the GooglePlayDownloader.cs file with a "Public Key". I have no idea where to get this public key. Does anyone know?

    The second question I have is about the developer console at developers.google.com as opposed to the simpler website at play.google.com/apps/publish . Which one do people use? Is one of them outdated?

    Thanks, here is are the two articles I'm trying to follow, one is Unity documentation and one is a tutorial

    http://smartkiran.wordpress.com/201...d-windows-also-works-on-mac-havent-tested-it/

    https://docs.unity3d.com/Documentation/Manual/android-OBBsupport.html
     
    Last edited: Mar 12, 2014
    Zamaroht likes this.
  2. StaticNova

    StaticNova

    Joined:
    Feb 23, 2013
    Posts:
    60
    You need to access the Dev console at https:/play.google.com/apps/publish

    You can get the Public Key from the App entry in the dev console, under the tab "Services APIs".
     
    Zamaroht likes this.
  3. NazimR

    NazimR

    Joined:
    Mar 12, 2014
    Posts:
    17
    Thanks, that solved it!