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Question Question: Unity MARS + Unity Reflect

Discussion in 'Unity MARS' started by marcohfcheung, Jun 17, 2020.

  1. marcohfcheung

    marcohfcheung

    Joined:
    May 21, 2020
    Posts:
    1
    Has there been any examples of these two platforms together?
    I'd be interested in seeing examples of MARS pulling information from Reflect.
    If not, is there somewhere I could keep an eye on for information on this combo?

    Asking for Architectural Visualisation / Coordination.

    Thanks!
    And congrats on the release.
     
  2. philc_unity

    philc_unity

    Joined:
    Nov 16, 2018
    Posts:
    29
    Interesting! We're in the early stages of thinking about what that combo would entail and who it would benefit. Input welcome, but nothing to announce as of yet.
     
  3. leweyg_unity

    leweyg_unity

    Unity Technologies

    Joined:
    Jan 29, 2020
    Posts:
    38
    Image Markers would be a good first step. Many BIM models include the locations of specific identifying images/labels on certain areas, which can then be used for recognition. You may want to use a custom action to do the alignment for best results, but at getting specific markers on the BIM and in the real world is the most important first step.
     
    hiram_rodriguez likes this.
  4. Deleted User

    Deleted User

    Guest

    Can someone expand more on this or provide an update? I would have assumed that the developers of Unity Reflect would want to use MARS as their studio. Is that team using MARS by now? I ask because I have already started developing an application using AR Foundation as the highest level of abstraction, and now I am considering depending on MARS. There is significant overlap between my application and Unity Reflect, so I should consider following their lead. Thanks for any clarification!
     
  5. DavidMenard

    DavidMenard

    Unity Technologies

    Joined:
    Jun 3, 2019
    Posts:
    121
    Hey!
    Indeed, we're looking a deeper ways of integrating the two together :) As of latest Reflect release, Reflect actually does use MARS for its AR functionality! MARS has been super useful in our development process to rapidly iterate using the simulator environment, and anyone customizing Reflect can use MARS as well. Note that you don't need a MARS license to build Reflect, but you will need one to expand the functionality and use the simulator. You can check out the integration in our App source on github.

    Of course, the natural next step would be to use Reflect projects as a MARS environment, as we're just starting to explore what that could look like.
     
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  6. i_am_olo

    i_am_olo

    Unity Technologies

    Joined:
    Dec 9, 2014
    Posts:
    10
    We are really at the beginning of integrating MARS with Reflect. We appreciate all the feedback and ideas of how BIM information could be converted to MARS proxies, etc. The best way is to grab the Reflect repo which already integrates with MARS and start trying it yourselves! We also want someday to start using the MARS query system for such information, interesting things can come from this integration! Let us know what you'd like to see!
     
    jmunozarUTech likes this.
  7. i_am_olo

    i_am_olo

    Unity Technologies

    Joined:
    Dec 9, 2014
    Posts:
    10
    Yes, we are using MARS right now but mostly in our AR mode and simulator for nice QoL features. We will see if we can do a DeepDive video to show how the 2 are integrated today and what could be done in the future!
     
    jmunozarUTech likes this.
  8. Zachariadude

    Zachariadude

    Joined:
    Oct 24, 2018
    Posts:
    1
    Hello, I am trying to find some Unity support regarding Mars.
    I am experiencing few issues everything works perfect in Unity but the issues appear when exporting on iphone 7+ :

    1) Ceiling Plane (Horizontal plane (Alignment "Horizontal down) that triggers a prefab) works great on simulation but when I export it in my iphone device it doesnt work

    2) Body tracking also the same, does body tracking works only newer ios devices with true depth camera?

    3) When I open the app installed on my iphone device there is my body mesh floating somewhere in the space without even detecting any body

    4) Is there any way I can use the campanion app to bring there back data from unity? For example once I have created my own scene with all external prefabs and interactions can I test it back in the companion app without exporting it normally via xcode?

    Many Thanks,
    Despoina
     
  9. CiaranWills

    CiaranWills

    Unity Technologies

    Joined:
    Apr 24, 2020
    Posts:
    198
    Is the proxy appearing in the wrong place or not appearing at all?
    Body tracking needs a device with an A12 chip or later.
    Do you have the body mesh somewhere in your scene other than under a proxy? Anything in the scene not controlled by MARS is going to appear as is when you run the scene.
     
  10. CiaranWills

    CiaranWills

    Unity Technologies

    Joined:
    Apr 24, 2020
    Posts:
    198
    Have a look at the companion app docs on how you can publish data back to Unity: https://docs.unity3d.com/Packages/c...anion-core.html#publishing-scenes-and-prefabs
     
  11. Independent_2

    Independent_2

    Joined:
    Sep 2, 2022
    Posts:
    2
    Hi,
    Is the Unity MARS being necessary to use Unity Reflect Develop and Review.

    Please reply to me.
    Thank you.
     
  12. jmunozar

    jmunozar

    Joined:
    Jun 23, 2008
    Posts:
    1,091
    No, not necessary
     
    DavidMenard likes this.