I just found the announcment of the whole new "Unity Industry" thing - and if I read that correctly, it leaves me shocked: Are you seriously just casually announcing, that you are going to force your "non-entertainment"-customers - which are never fully specified and seemingly also include studios, that create serious games/VR applications for businesses and also do other stuff? So far it seems, that as soon as you work even partially with industry clients, you are forced into that new product. I find that highly problematic, as it is basically 300% more expensive than current Unity Pro subscriptions. Yes, you get access to more services and tools like PiXYZ - but what if you don't need or want any of those things? Then you are just forced to accept a steep price hike for basically nothing. Are you serious? Or am I gravely misunderstanding things here? We are currently below the financial threshold - but who knows for how long. Unity is only a small part of our revenue chain and honestly? If these conditions actually apply to us, then we would cut Unity completely from our portfolio.