Is it possible to deploy game in unity with installer? just like most games do? And can I specify the structure of folders? like this game I play have those folders in it's root folder beside the executable: icons, help, logs, maps, music, models(which have sub folders)... If I set them like that during development in my editor, will they come out like that when building game? or do I have to mess around with some stuff for a work around?? Thanks in advance.