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[QUESTION] Sprite2DSequence preview in editor

Discussion in 'Project Tiny' started by Karth, Mar 14, 2019.

  1. Karth

    Karth

    Joined:
    Mar 10, 2014
    Posts:
    5
    How to make sprite animation visible while editing entities in editor? If there is no possible way, this has huge impact on designer workflow.
    Also is there any possibility to write editor extensions for components and entities as CustomEditor for MonoBehaviour in regular unity?
     
  2. sniffle63

    sniffle63

    Joined:
    Aug 31, 2013
    Posts:
    365
    You could probably write a custom window to read from the sprite2DSequence component and get it to flipbook threw the sprites you set on the component. But im not sure, haven't tried doing stuff like that yet

    Most of the custom Tilemap brushes and editors work, so it shouldnt be hard to do it
     
  3. Karth

    Karth

    Joined:
    Mar 10, 2014
    Posts:
    5
    I agree it is possible. but without any documentation it is very hard and requires digging deep into sources.
     
  4. raymondyunity

    raymondyunity

    Unity Technologies

    Joined:
    Apr 30, 2018
    Posts:
    122
    Unfortunately not. The animation window is not supported with Tiny yet. Writing editor extensions is also not supported but will be in the future. Designer workflow is very important to us but unfortunately some features had to be cut.
     
  5. Karth

    Karth

    Joined:
    Mar 10, 2014
    Posts:
    5
    Thanks for clarification.