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Question regarding the Asset EULA.

Discussion in 'Assets and Asset Store' started by CarrotBumy, Nov 6, 2022.

  1. CarrotBumy

    CarrotBumy

    Joined:
    Oct 11, 2022
    Posts:
    2
    Hello, I was reading the EULA FAQ and a particular answer got my attention:

    Q: Can my Licensed Product be designed to enable its end users to make their own games or digital products, similar to Roblox?
    A: No, unless you have obtained separate permission from the asset’s publisher.

    Which made me wonder, would this apply to letting players create their own campaigns within my game? I'll be honest, I have no idea how this Roblox thing works as I'm not familiar with the property, but I'm working on a procedulrally-generated RPG-style game, and I had an idea to add some sort of campaign creation mode where once the player generates a world, they can place down assets and make their own quests to create a story they can play and share with others, similar to custom Minecraft Adventure Mode maps or Spore: Galactic Adventures, if anyone's familiar with either of those properties. So my question is, would it be OK to let players use 3D assets I bought for a tool such as this, or would it fall under that restriction? Thank you for your time and have a good one.
     
    Last edited: Nov 12, 2022
  2. TonyLi

    TonyLi

    Joined:
    Apr 10, 2012
    Posts:
    12,234
    Unity's legal team are the only ones who can provide a definitive answer, and they don't monitor the forums. Please email support (at) unity3d.com. When you get an answer, it would be great if you would post it here. At one point, some Unity people (but, crucially, not the legal team) suggested that this was allowed if the end user could only run their created content within your game -- for example, a custom Starcraft map only usable inside Starcraft. But it was not allowed for an end user to create a separate distributable that others could play outside of your game.
     
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