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Question Question regarding removing SDK networks in ironSource

Discussion in 'LevelPlay' started by DanielF1324, Jul 25, 2023.

  1. DanielF1324

    DanielF1324

    Joined:
    Apr 10, 2021
    Posts:
    7
    Hello, I created a new unity mobile game and wanted to monetize it with unity Levelplay. I had previously already created another game beforehand to which I added lots of different SDK networks in ironSource in hopes of maximizing my revenue. However, since my new game is pretty simple and not meant to generate a lot of revenue through ads, I just wanted to have ironSource and UnityAds as my SDK networks, without having to configure the other SDK networks I had previously added. However, all the other networks that I had added to my first game remained when creating the new game, and I can't seem to find a way to remove these SDK networks. I tried searching up a solution online, but found nothing. Is there an easy way to remove certain SDK networks for certain apps that I am not noticing? (In my case I would want to remove Google and AppLovin)
    Help would be thoroughly appreciated, thanks in advance.
     
    Last edited: Jul 25, 2023
  2. cnguyen_unitylevelplay

    cnguyen_unitylevelplay

    Unity Technologies

    Joined:
    Mar 23, 2023
    Posts:
    69
    Hi @DanielF1324
    Once networks are "activated" on the Levelplay SDK Network Set Up page, they can't be deleted, only modified. But the good news is you can disable them so they don't appear in the waterfall or delivery in any way.

    Simply click on the network line, then toggle off all the active instances.

    Like this AdMob example, once all the lines are inactive, the ad unit will be grey for that network:

    Screenshot 2023-07-24 at 5.21.31 PM.png

    Let us know if that helps
     
  3. DanielF1324

    DanielF1324

    Joined:
    Apr 10, 2021
    Posts:
    7
    Hi, sorry for the late response, thanks a lot for the answer, definitely helps!
     
  4. akitandmedia

    akitandmedia

    Joined:
    Apr 14, 2023
    Posts:
    2
    Go to Assets > IronSource > Editor, delete "IS*AdapterName*AdapterDependencies" file and resolve.