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Question on using UnityAds

Discussion in 'Unity Ads & User Acquisition' started by indy2005, Aug 28, 2014.

  1. indy2005

    indy2005

    Joined:
    Aug 22, 2009
    Posts:
    81
    Hi

    If I want to add UnityAds to an iOS unity project, can I ignore the instructions for iOS integration and just follow the Unity Package instructions? Or do I need to build the project from Unity, then follow the iOS integration instructions by changing the built XCode file?

    Do I need an iTunes Connect account set up...?

    I am assuming the iOS XCode instructions are for integrating Unity Ads into a non unity project (for example a Cocos2d Xcode Project).

    Regards

    I
     
  2. indy2005

    indy2005

    Joined:
    Aug 22, 2009
    Posts:
    81
    Anyone :)
     
  3. HeikkiTunkelo

    HeikkiTunkelo

    Unity Technologies

    Joined:
    May 13, 2014
    Posts:
    104
    Hi Indy,

    Yes, just use the Unity Asset store package instructions.

    And as you correctly concluded, the iOS instructions are meant for non-unity integrations for the SDK (like Cocos2d XCode project)

    Cheers,
    Heikki
     
  4. indy2005

    indy2005

    Joined:
    Aug 22, 2009
    Posts:
    81