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Question on static batching

Discussion in 'General Graphics' started by zhutianlun810, Jan 18, 2021.

  1. zhutianlun810

    zhutianlun810

    Joined:
    Sep 17, 2017
    Posts:
    172
    I feel something wrong with the static batching. I have a very simple test scene, which contains 8 static cubes with 3 different materials. However, it gives me 5 drawcalls rather than 3 drawcalls. Why?

    My colleague is using URP on this project. Does URP has influence on static batching?
     

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    Last edited: Jan 18, 2021