I'm currently deciding on which analytics package to use for our game, and I'm wondering about event caps for Unity Analytics. I have read and understand (I think) the post on analysis points, but beyond the number of event types we can create, is there a limit to how many events can be processed? We want to be sure that as our user base scales, we can track as many users as possible. Thanks!
Hey @rbrt, There is currently a limit of 100 custom events per hour per client that can be processed. Since we are still in Beta this number is subject to change in the future.