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Question: Moveing from 2D to 3D mid development?

Discussion in '2D' started by The-It, Nov 21, 2015.

  1. The-It

    The-It

    Joined:
    Nov 21, 2015
    Posts:
    4
    I have a question:
    I wanna make a table top shooter, if I start out on 2D mode for simplicity and to head start development, would it be easy to change to Isometric 3D (assuming I had assets to do so) later on?
    Thanks!
     
  2. LiberLogic969

    LiberLogic969

    Joined:
    Jun 29, 2014
    Posts:
    138
    I think you should just start in 3D. There may be details in the design that you overlook in the 2D version that could cause issues in the 3D version, worst case scenario being an almost complete rewrite. Doesn't seem worth the risk. You could however use sprites in 3D space while using 3D physics components and a perspective camera for prototyping, but I would just do for it in 3D right off the bat.
     
  3. The-It

    The-It

    Joined:
    Nov 21, 2015
    Posts:
    4
    I'll admit, not the response I wanted to hear, but I'm glad I got it (and that I asked)
    Thanks extra for the using 2D sprites in 3D space tip, will defiantly do that!