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Question: Is anyone else getting Timestamps and assets out of sync with 5.5.0f3?

Discussion in 'VR' started by Hodgson_SDAS, Dec 2, 2016.

  1. Hodgson_SDAS

    Hodgson_SDAS

    Joined:
    Apr 30, 2015
    Posts:
    123
    I already submitted a ticket with Unity, but I'd like to make sure I'm not the only one.
    https://fogbugz.unity3d.com/default.asp?857276_11uj3ccvpt3pibh0

    Seems to happen in any project I've ported from the HTP editors and seems to always involves the same 3 guids:
    Code (CSharp):
    1. Asset with GUID 67e9dad5654047ebbe623cce9dbf7b38 has empty path but has assettimestamp???
    2. Asset with GUID 52a206b72a8f4f749c28d8b18b42dd19 has empty path but has assettimestamp???
    3. Asset with GUID f48df919adea4fa095a7407e773e5aa4 has empty path but has assettimestamp???
    None of these projects I'm getting this warning in shares assets nor code.
    I've already tried deleting the Library, Temp folders, and all project .meta files but still returns.
    All 3 GUIDs seem to point to
    Code (CSharp):
    1. C:/Program Files/Unity/Editor/Data/PlaybackEngines/MetroSupport/Managed/UAP/UnityEngine.Networking.dll
     
    Last edited: Dec 2, 2016
  2. Hodgson_SDAS

    Hodgson_SDAS

    Joined:
    Apr 30, 2015
    Posts:
    123
  3. Unity_Wesley

    Unity_Wesley

    Unity Technologies

    Joined:
    Sep 17, 2015
    Posts:
    558
    It looks like this issue was fixed and should be available in 5.5.0p1, you can download the patch for 5.5 to have this fix.
     
  4. Hodgson_SDAS

    Hodgson_SDAS

    Joined:
    Apr 30, 2015
    Posts:
    123
    Already did! Thanks for the update Wesley.