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(Question) City Engine and Unity 3.0

Discussion in 'Formats & External Tools' started by HeadClot, Oct 11, 2010.

  1. HeadClot

    HeadClot

    Joined:
    Jan 23, 2010
    Posts:
    212
    Ok, I am looking at purchasing City Engine Indie from Procedural.

    Here are a few questions that I have.

    1. I am looking at making an open world kind of Game with the assistance of city engine. Is it possible to billboard individual meshes, characters and Animations? Basically what i am asking if I can stream the various Environments as well as characters and Vehicles.

    2. I am looking at Unity and it looks like it supports Height maps. What is the largest height map that i can use?

    3. How do I go about making area transitions? (Indoor to outdoor/Outdoor to indoor) I know that i can do this in a variety of ways in code. But what would be the most efficient?

    4. To make the General Shape of the indoor areas do i need to use unity prefabs or can I use XSI or Blender? I am more familiar with XSI than anything. Blender to me anyways is like a foreign language (it is hard for me to understand it) (Solved)

    5. How do I go about Importing Google Sketch up models to Unity 3.0? I am NOT using the pro version. (Solved)


    Questions 4 5 Apparently I can use Google sketch up and a plug in called PlayUp
    Not sure if it will export it as a asset that i can add physics to... but i will give it a shot :)

    http://www.playuptools.com/

    Thanks
    - Ben
     
    Last edited: Oct 11, 2010
  2. mmiranda

    mmiranda

    Joined:
    Apr 4, 2012
    Posts:
    1
    Hi!

    I created a small city in CityEngine using the openstreetmap data (osm file), where I've the latitude, longitude and some others details of each node. Now I want to export this information to the Unity3d, so I exported the city as fbx file. At this point everything is going ok.

    The problem is ... in cityEngine each block/shape represents a different object, however in unity3d this is not happen. The data is divided per texture (or something like that). But I need to recognize each block/shape or at least I need to know the right position of them.