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Question Question About Xbox Development And Unity Free/Pro Versions

Discussion in 'Windows' started by PinblendStudios, Nov 6, 2023.

  1. PinblendStudios

    PinblendStudios

    Joined:
    Sep 19, 2020
    Posts:
    13
    Alright so i am not sure if i am posting this in the correct area but i really need some guidance on how to handle this situation. Our studio has a title currently published on Steam and it has been approved for the Xbox console, we got the Xbox dev kits etc etc.. We are WELL under the 100k threshold for earnings for our studio and title, we aren't even near that mark, and our title began development in May of 2021.

    Is it not possible to export to Xbox without having to upgrade to a Pro subscription? We also tried sending in a support ticket to inquire about this but i guess the support team is 2+ months out from answering. I read another forum post that said if we were approved with Xbox there was some special area i am suppose to post or ask this in but i have no idea where to go for any of that.

    I also thought i read that if the project began before June or July of 2021 it wouldnt require a Pro membership, but when i try to export it just redirects to the buy the pro subscription page.
     
  2. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,745
    Apologies for having kept you hanging for two days.

    Unfortunately, you need a Pro license to use the Xbox build target in Unity. The only way to target Xbox with a Unity Personal license is through Xbox Creators program but I assume that is not something that you are looking for.

    This only applied to projects already approved for Xbox development by Microsoft on or before June 30th, 2021 and be on Unity 2021.1 or older. We basically grandfathered in developers who were about to release their games. Pro license requirement applies to anyone using Unity 2021.2 or newer.