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Question about URP

Discussion in 'Universal Render Pipeline' started by UDN_b0e0d308-6e50-47a0-a730-d233b7745ebe, May 30, 2022.

  1. UDN_b0e0d308-6e50-47a0-a730-d233b7745ebe

    UDN_b0e0d308-6e50-47a0-a730-d233b7745ebe

    Joined:
    Jun 26, 2018
    Posts:
    3
    Im' game designer.

    I making pixel idle game, but asset store has many VFX with URP system.

    some maded URP based, or some assets can support URP.

    Is this needed for every developer?

    If it is essential, like TMP, I suggest my developer,

    but way too much for my game,

    i don choose to apply URP.

    I want to know what this is.
     
  2. hippocoder

    hippocoder

    Digital Ape Moderator

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    URP is the Land of Dreams™ where over the rainbow are the nodes of shadergraph. Beyond the horizon the great not yet finished camera relative rendering shimmers with untold promise.
     
    BOXOPHOBIC likes this.
  3. Matt-Cranktrain

    Matt-Cranktrain

    Joined:
    Sep 10, 2013
    Posts:
    129
    I... have a feeling Google Translate is going to struggle with some of your imagery!
     
    hippocoder likes this.
  4. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,001
    URP is the Land of Broken Promises™ where beyond falling stock prices and abandoned users and features, lies a pipeline that isn't really worth the time it took to create and proves forever that when Unity really roll their sleeves and put their heads down, they ...can't really produce features that are better than what came before.

    It's the future of Unity and it's looking like a grim tangled web of shader graph nodes.
     
  5. hippocoder

    hippocoder

    Digital Ape Moderator

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    All are supported. Try yourself.

    모두 지원됩니다. 이미 알고 있는 것으로 간단하게 시작하십시오.