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Question about Unity for i-OS (and other devices)

Discussion in 'iOS and tvOS' started by Game Audio, Apr 6, 2011.

  1. Game Audio

    Game Audio

    Joined:
    Mar 27, 2011
    Posts:
    39
    Sorry to be such a noob here, my expertise is Audio but I am helping some funded friends to (1) scope a project, (2) evaluate tools, and (3) assemble a team.

    which brings me to the question:

    Is the Unity engine able to produce a game that is web-based yet accessible from any web-enabled i-OS / Android devices? The goal is for players to compete live with other players across all platforms in real-time - am i making sense here?
     
  2. andeeeee

    andeeeee

    Joined:
    Jul 19, 2005
    Posts:
    8,768
    You can build a web version and an iOS/Android version of the game from (largely) the same code and assets but you can't access the webplayer version from the iPhone. A separate build will be required.
     
  3. Game Audio

    Game Audio

    Joined:
    Mar 27, 2011
    Posts:
    39
    So WiFi enabled devices wont see the same thing and the game would only be playable at the same time on the server-side of things but not from the same front end version... if I am understanding... thanks &E
     
  4. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,791
    The webplayer plugin doesn't work on IOS if that is what you're asking.