I am working on a transparent shader and am coming across an issue I'm hoping there is an easy solution to that I am simply not aware of. I am fading an object, but would like to essentially take the opaque view of the object and fade that. The transparent view shows rear faces and other geometry that I'd prefer to be hidden. In the screen shot, you can see the orange bricks coming through. Some of them are on the back of the object. Does anyone have an ideas?