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Question Question about transform.rotation

Discussion in 'Documentation' started by CustardWallop, Sep 15, 2023.

  1. CustardWallop


    Aug 10, 2023
    The documentation for transform.rotation at
    says "Do not attempt to edit/modify rotation".

    A few questions about this.
    (1) a large percentage of unity tutorials I find on the web do exactly this to rotate an object. Are they doing it wrong?
    (2) why is rotation publicly settable then?
    (3) the Unity documentation has an example:
    Code (CSharp):
    1. transform.rotation = Quaternion.Slerp(transform.rotation, target,  Time.deltaTime * smooth);
    Isn't that doing what they said not to do?
  2. flashframe


    Feb 10, 2015
    I think it means don't modify its components directly, since it won't behave as it looks in the inspector. But it's fine to modify its value as a Quaternion.