Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. The 2022.2 beta is now available for testing. To find out what's new, have a look at our 2022.2 feature highlights.
    Dismiss Notice
  3. We are updating our Terms of Service for all Unity subscription plans, effective October 13, 2022, to create a more streamlined, user-friendly set of terms. Please review them here:
    Dismiss Notice
  4. Have a look at our Games Focus blog post series which will show what Unity is doing for all game developers – now, next year, and in the future.
    Dismiss Notice
Dismiss Notice
Submit bug reports tagged with #Beta2022Win_Unity when you encounter unknown issues while testing the 2022.2 betas for a chance to win a year of Unity Pro. For more information, have a look at our Beta Sweepstakes Announcement.

Question about the roadmap

Discussion in 'AI & Navigation Previews' started by dadude123, Dec 10, 2017.

  1. dadude123


    Feb 26, 2014

    on the 2018.1 roadmap it says: "C# Job system support for Navmesh navigation"

    I just wanted to ask a few detail questions about what exactly is included there.
    will we be able to...:
    1) fully calculate paths in the job system?
    2) bake a navmesh in in a job?
    3) save and load the navmesh data to a file?
    4) do obstacle carving?

    Hopefully someone who's working on this can give us an insight into those details.
    Thanks :)
    Flurgle likes this.