Search Unity

  1. Check out our Unite Austin 2017 YouTube playlist to catch up on what you missed. More videos coming soon.
    Dismiss Notice
  2. Unity 2017.2 is now released.
    Dismiss Notice
  3. The Unity Gear Store is here to help you look great at your next meetup, user group or conference. With all new Unity apparel, stickers and more!
    Dismiss Notice
  4. Introducing the Unity Essentials Packs! Find out more.
    Dismiss Notice
  5. Want to see the most recent patch releases? Take a peek at the patch release page.
    Dismiss Notice
  6. Unity 2017.3 beta is now available for download.
    Dismiss Notice

Question about texture workflow with Cheetah3D and Unity

Discussion in 'External Tools' started by DeepShader, Feb 9, 2012.

  1. DeepShader

    DeepShader

    Joined:
    May 29, 2009
    Posts:
    488
    Hi there,
    how does Unity handle Cheetah-Files? If I import a Cheetah-File into Unity, will Unity itself assign the given textures (given/set in Cheetah before) like Unity would do it via Cinema4D or I have to reassign every texture manually like with Blender?

    In Cinema4D I can model my mesh, add a texture and save my file/project and then I can drag this folder into Unity and Unity will show up my full textured mesh, which is very easy and comfortable.

    So can I do this with Cheetah3D, too?

    Blender can't to this. I've to manually copy the textures into the Assets folder and reassign them to my meshes.

    Thank you!