Search Unity

  1. Unity Asset Manager is now available in public beta. Try it out now and join the conversation here in the forums.
    Dismiss Notice
  2. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  3. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Question about slicing tiles in the sprite editor

Discussion in '2D Experimental Preview' started by Artheus, Sep 22, 2017.

  1. Artheus

    Artheus

    Joined:
    Aug 29, 2013
    Posts:
    9
    I'm messing around with the tilemap feature and wanted to know how to recreate the sprite sheet in the Robodash demo. If you take a look at it in the sprite editor, its a mix of character and tile sprites. I want to know how they managed to slice all the tile sprites into multiple tiles. If you slice everything automatically, the character and object sprites slice correctly, but the tile sprites is just sliced into one big tile.
     

    Attached Files:

  2. Artheus

    Artheus

    Joined:
    Aug 29, 2013
    Posts:
    9
    It just occurred to me that you can make and resize slices within the editor. I'm assuming the sheet was sliced automatically, and then the rest were just done by hand.
     
  3. keely

    keely

    Joined:
    Sep 9, 2010
    Posts:
    967
    That is correct. We were a bit sloppy here. It is probably best approach to keep your characters (varying size) and tiles (constant) in different source image.