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Question about releasing an app to the play store

Discussion in 'Unity Ads & User Acquisition' started by kevin_s_m, Aug 3, 2020.

  1. kevin_s_m

    kevin_s_m

    Joined:
    Jun 18, 2020
    Posts:
    3
    This is just a general question. I am about to release my app first app to the google play store and the app has ads. So far I set the test mode variable to false in my script with the ads and turned testmode off in the unity ads dashboard. Is there anything else I need to do before launch or is the app good to go? Thank you
     
  2. sbankhead

    sbankhead

    Unity Technologies

    Joined:
    Jul 27, 2014
    Posts:
    97
    Generally if your test ads are showing up properly on a device your integration is good. As a final sanity check before releasing your game live, Google play store lets you upload alpha builds (which are not available to the public), and you should be able to download that on a device you approve and verify real ads are showing up just like a regular user would see.