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Question about procedural object generation

Discussion in 'Game Design' started by gaujla, Jun 16, 2020.

  1. gaujla

    gaujla

    Joined:
    Jun 14, 2020
    Posts:
    2
    Hey folks,

    I'm trying to create a new cylinder object for each level in my game. The faces of the cylinder will have varying heights, and compositions depending on the difficulty of the level. Right now I can create the cylinders in blender no problem, but I was wondering if anyone had any ideas on how to procedurally generate objects like this in unity (say with a select bank of cylinder faces).

    Thank you!
     
  2. JoeStrout

    JoeStrout

    Joined:
    Jan 14, 2011
    Posts:
    9,859
    You don't need a bank of cylinder faces for that; just do it all in code.

    This tutorial may help you get started.
     
  3. gaujla

    gaujla

    Joined:
    Jun 14, 2020
    Posts:
    2
    Thank you so much!!
     
    JoeStrout likes this.