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Question about Precomputed Realtime GI

Discussion in 'Unity 5 Pre-order Beta' started by netvortex_dc, Feb 28, 2015.

  1. netvortex_dc

    netvortex_dc

    Joined:
    Jan 13, 2014
    Posts:
    126
    The setting "CPU Usage" - is that actually for the Editor, how much CPU it can use pre-computing the Realtime GI ?

    I'm using 5.0.0f3 and i noticed that baking takes ages with Baked GI disabled, previously this was running through rather fast on my scene.

    Thanks!
     
    Last edited: Mar 1, 2015
  2. zRedCode

    zRedCode

    Joined:
    Nov 11, 2013
    Posts:
    131
    Same here, it slows a lot, and sometimes freezes my pc eating all the 8GB of ram.
     
  3. KEngelstoft

    KEngelstoft

    Unity Technologies

    Joined:
    Aug 13, 2013
    Posts:
    1,080
    The CPU usage option is used for controlling CPU consumption in the player. The Editor will use as much as possible when baking.