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Question about overriding existing clips

Discussion in 'Timeline' started by roeeamar123, Jul 12, 2018.

  1. roeeamar123


    May 29, 2018
    Hey there!

    I've been using timeline in my project for many different things and I think it's a great tool, and the ability to extend it using user-generated playable clips is awesome.
    But I just thought about some feature I might need on my specific game to reduce a lot of work from my workflow involving the animation clips, so I decided to go ahead and override that animation clip in order to extend it to my use-case.
    But it seems that this class is for some reason sealed, and therefore I cannot override it.

    Why is that? I think user generated extensions to this specific track type can create some really creative stuff because of how heavily it is integrated with the editor.

    Also, am I just wrong and there is a way to override this track type?

    Also, keep up the good work, amazing new features are always improving my workflow and I can't wait to see what using Unity will be like even just a few years from now :)
  2. julienb


    Unity Technologies

    Sep 9, 2016
    roeeamar123 likes this.