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Question about overriding existing clips

Discussion in 'Timeline' started by roeeamar123, Jul 12, 2018.

  1. roeeamar123

    roeeamar123

    Joined:
    May 29, 2018
    Posts:
    2
    Hey there!

    I've been using timeline in my project for many different things and I think it's a great tool, and the ability to extend it using user-generated playable clips is awesome.
    But I just thought about some feature I might need on my specific game to reduce a lot of work from my workflow involving the animation clips, so I decided to go ahead and override that animation clip in order to extend it to my use-case.
    But it seems that this class is for some reason sealed, and therefore I cannot override it.

    Why is that? I think user generated extensions to this specific track type can create some really creative stuff because of how heavily it is integrated with the editor.

    Also, am I just wrong and there is a way to override this track type?

    Also, keep up the good work, amazing new features are always improving my workflow and I can't wait to see what using Unity will be like even just a few years from now :)
     
  2. julienb

    julienb

    Unity Technologies

    Joined:
    Sep 9, 2016
    Posts:
    177
    roeeamar123 likes this.