Hi all, I keep hearing people say if I don't import normal map as normal map in Unity, I will see some quality lost to normal data. As far as I know, this is caused by texture compression and each channel have different number of bits, so Unity shuffle channel on normal map import to get better precisions. Question is: If I import a PNG file where I use AG channel to store normal data to begin with, don't tell Unity it's a normal map (and import it as linear texture), but use shader to reconstruct normal data at runtime. Does it still suffer from the same quality lost? Another question: If I want to use the Alpha channel of my Albedo texture for something else (non-transparency), is it still safe to import texture as sRGB? Thx in advance!