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Question about new animation editor/timeline

Discussion in 'Editor & General Support' started by EducaSoft, Jul 19, 2009.

  1. EducaSoft

    EducaSoft

    Joined:
    Sep 9, 2007
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    650
    Hi I have a little question about the new animation timeline which Nicolas was talking about in april and which is currently scheduled for 2.6

    Does that mean that we can then import a character with bones but without animation in unity and then have the animations programmed using that animation editor ?
     
  2. antenna-tree

    antenna-tree

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    5,324
    Yes, this will be possible. Will it be as robust as a dedicated 3D modeling/animation package? Probably not in its first iteration.
     
  3. EducaSoft

    EducaSoft

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    It certainly sounds cool.

    I'm not that good at modeling, but it would mean that we could import a rigged character and create extra animation inside unity3d itself.

    Quite usefull for example if the model must interact with other objects in the 3D scene.
     
  4. Joe-Robins

    Joe-Robins

    Unity Technologies

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    Apr 21, 2008
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    You can also duplicate and modify existing animations too... the bits I have seen of it so far have been awesome! :)
     
  5. EducaSoft

    EducaSoft

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    Huh ? you work for unity3d now too ?

    Cool, looks like UT is hiring a lot of oldtimers nowadays to be part of the staff. Coolness
     
  6. Joe-Robins

    Joe-Robins

    Unity Technologies

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    "Old timers" hehe I'm only 26 man! :)
     
  7. OXYGEN

    OXYGEN

    Guest

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    well if 26 is old Fu** Im ancient formerly "Solvent Factory"

    been upgraded now the "OXYGEN"
    Hi Joe and cheers for putting me In Contact with the Legend that is the tickle :wink: