Hello everyone, I am try to importing a model from Mixamo and use animation for control it. The first part of the confusion is related to the part where I import the animation inside unity and start to explore the property of it, inside the Rig tab you can choose different kind of setup like Generic and Humanoid. Why on some tutorial they explain you must use generic and in some humanoid ? It happened to me for example with the zombie model from unity that if you set it as Generic the Fallback animation work properly, if I set it as Humanoid it being applied a sorta of offset where the zombie instead of fall on floor, fall on mid air The other part that make me confused is this one. I create a gameobject call it zombie and assign animator to it, then I take an animation, let's say iddle and assign it too in the animator, now I want to check the animation and it say it's all ok and no (missing part) error appears.Instead I start with a gameobject with some property, a collider, an animator, and then I add as a child another gameobject that contain the prefabbed model where I remove the animator. Now if I add the animation in this situation I got a gazillion yellow error message (like in the image below) regarding my animation but it still play correctly. How to fix it ? Sorry for my bad english but I hope I explain correctly my problem.