Hi, I want to make 2d game with infinite level: Player is round stone RigidBody2D which can be manipulated by AddForce (by tapping on button). Level is segmented. These tiles are created with Instantiate before Stone and then will be destroyed by "Destroy" after. Can anybody recommend a sequence of actions, how best to do it. I think what it will be correct to make stone fixed and move only level. Or may be teleport ball(and level)to (0,0) coordinates and save it's velocity(but how?). (now i have moving stone, but i think it's a bad idea to move away far from the origin. I think it will cause bugs if the level is very long.) Sorry for my English.