Hi. I'm using the mecanim IK targets to help position my character's hands and feet. It works pretty well overall. However, a lot of the time it would be very useful to know where the position of the foot/hand would be if there was no IK correction. So I can see how far the foot/hand has been pulled from it's unadulterated animation position. Does anyone know of any way to do this? I've tried setting the IK weight to zero, checking the position, then setting it back to 1, but it doesn't work, the actually positions seem to wait till the end of the cycle to actually change. Anyone got any ideas for a work around?