A dumb question about IJobForEach: (from the documentation @ https://docs.unity3d.com/Packagesfirstname.lastname@example.org/manual/entity_iteration_job.html): Does this mean that: 1. The IJobForEach is scheduled as a single job, which iterates over each of the qualifying entities in sequence on a single thread, and operates in parallel to other unrelated jobs? 2. The IJobForEach creates a different job for each qualifying entity, and schedules each of these jobs to run in parallel with each other, in addition to other, unrelated jobs? <--(similar to an IJobParallelFor) I'm...pretty sure it's #1. But I'm not 100%. Would someone mind clarifying? Many thanks.