I have an animation that has two exit transitions. One of them is via exit time = 1, making the animation exit when it finishes playing, returning to idle. The other is via a variable condition, which makes the animation merge into another one, returning to idle after that. The thing is, apparently changing the variable while the first animation is playing is not taking me into the second one. Instead, the whole animation plays, and the thing returns to idle. I also tried defining a trigger to take me into the second animation, but while I haven't examined too carefully, I get the feeling that I'm getting the whole first animation playing before it switches to the next one. So question is is this supposed to be so? If I define a transition via exit time I'm stuck having to have that animation playing in full before being able to switch into something else? If so, is there any way to work around this? Any input will be appreciated.