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question about dynamic assignment of mesh collider

Discussion in 'Physics' started by Jiraiyah, Dec 13, 2015.

  1. Jiraiyah

    Jiraiyah

    Joined:
    Mar 4, 2013
    Posts:
    175
    Hi
    before anyone jump to pull the trigger and shoot a bullet, I know that right now assigning the mesh to shared mesh attribute of mesh collider is NOT possible in any thread other than main, but my question is more directed toward unity dev group who know what is going on behind the scene.
    As all of us know, unity is moving stuff from main thread to multi threading behind the scene using their job system, so my question is, did you guys do the same treatment for the mesh collider assignment or not? if not, is there any plan on doing so? because as every one knows, the bottleneck in generating procedural meshes, specially landscape terrains on the fly is the assignment of the generated mesh to the collider. so if you guys some how move it to be multi threaded on back end, the performance boost will be great, although i am not familiar with internals of such a process, and i am not even sure if it can be done on multi threaded on back end by you guys or not at all.
    so please, if any unity dev is reading this, please inform us if there is any plan for this god damn slow process or not.
    thanks
     
  2. matt45400

    matt45400

    Joined:
    Sep 15, 2012
    Posts:
    3
    Same question, anything planned ?
    Thanks