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Question about Break Force

Discussion in 'Editor & General Support' started by FabrizioSpadaro, Feb 13, 2020.

  1. FabrizioSpadaro

    FabrizioSpadaro

    Joined:
    Jul 10, 2012
    Posts:
    287
    Hello, I have a question, in components such as joints and springs why does unity destroy them when the brake force has been reached instead of disabling the component?

    In my game, I have a reset system that reset every state and value and every component in each object in a scene, but if a joint break, it will get destroyed and I don't want to re-instantiate it again, I think that the correct behavior on join break should be to disable the component instead of destroying it.