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Question about asset bundles

Discussion in 'Unity Build Automation' started by listener, Nov 10, 2017.

  1. listener

    listener

    Joined:
    Apr 2, 2012
    Posts:
    187
    I have cloud build for Android and iOS and I have used one asset bundle for some resources.

    After a while I needed to separate that bundle so I made two out of one and locally I made them and this works when loading locally but for some reason Cloud build is not building this new asset bundles but still the old one even though this asset bundle name does not exist anymore and its deleted from project.

    It seems like to me because this assets are not changed (apart from what asset bundle they belong) it is skipping them and since it does not change them it creates them from cache with old asset bundle name.

    Did anyone had similar issues maybe ?
     
  2. listener

    listener

    Joined:
    Apr 2, 2012
    Posts:
    187
    I can confirm that after deleting assets and reimporting (Probably deleting meta files would work also) asset bundle was created and cloud registered a change of course. Seems like a bug.