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Question about anti-aliasing...

Discussion in 'General Discussion' started by jeremyace, Dec 20, 2005.

  1. jeremyace

    jeremyace

    Joined:
    Oct 12, 2005
    Posts:
    1,661
    I was wondering, since you guys have anti-aliasing in the widget and (Web?) players, why isn't it enabled for full screen? Performance issues? Is there much difference in implementing full-screen AA?

    I know you guys don't comment on future features, but any idea when FSAA will be working?

    Would be nice to lose those jaggies :)

    Thanks,
    -Jeremy
     
  2. jeremyace

    jeremyace

    Joined:
    Oct 12, 2005
    Posts:
    1,661
    Anyone?

    -Jeremy
     
  3. socksy

    socksy

    Joined:
    May 21, 2005
    Posts:
    244
    I don't think it's due to performance issues. The anti-aliasing works pretty well with full screen webplayer...

    Try right clicking the player thing.
     
  4. klindeman

    klindeman

    Joined:
    Jun 13, 2005
    Posts:
    295
    From what I heard, they wanted a good way to put it in the opening configuration dialogue gox in a way that was not confusing for those that are less technically inclined.

    I figure, why wait for that, at least allow us to enable it with scripting. Seems like it is working just fine in the web player.
     
  5. guategeek_legacy

    guategeek_legacy

    Joined:
    Jun 22, 2005
    Posts:
    659
    Just put FSA or if you want write it out "Full Screen anti-aliasing" and they could even add something like "(jaggy smothing)" or something of the like, I mean come on tons of games have this FSA drop down with the X you want it at. Jeff
     
  6. jeremyace

    jeremyace

    Joined:
    Oct 12, 2005
    Posts:
    1,661
    This really is a needed feature. I would understand the delay if it was a totally new feature, but they have the code for it already working. At least give us a date when you guys are going to enable it please.

    -Jeremy