Basically, I have a high-speed online game. When I run network tests, I'm getting from 50 - 300 latency, depending on who I connect to. Question - for a fast-reflex game, what kind of latency is acceptable and can reasonably be covered for with network prediction? Think something like Call of Duty or Halo. I'm finding that even without network prediction, 100ms is pretty playable through just network extrapolation. I'm asking because I don't know what numbers are playable and have a system where my players can choose the server they connect to; I'd like to be able to, after running my ping test, show them a simple red/yellow/green status bar to show what ping is acceptable. Does that make sense?