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Question about AAS load asset

Discussion in 'Addressables' started by itthereforeim, Sep 27, 2018.

  1. itthereforeim

    itthereforeim

    Joined:
    Apr 28, 2014
    Posts:
    24
    Question1:
    Is is possible to do this?

    I have 2 AssetGroup in my AAS settings
    GroupA and GroupB
    GroupA
    set as Local Load path, for example: Assets/Content/Prefabs/
    GroupB set as Remote Load path, for example: http://server/Android/

    I have 2 prefabs in this AAS settings
    ItemA.prefab and ItemB.prefab
    Set ItemA into GroupA, named it as ItemA
    Set ItemB into GroupB, named it as ItemB
    But, I don't really have ItemB in my project, it was created from my resource project.
    That means, my ItemB AssetReference's path is empty now.

    So, is it possible to load both Item prefab in my game now? in any mode~
    I did tried a lot of ways for realize this, but I can't get it.

    I mean, I wanna load AAS asset with both remote and local way at the same time, I called it as MixedMode :)

    Or, is it possible to set GroupA run as Fast Mode, GroupB run as Packed Mode.

    Question2:
    Is it possible to disable AssetBundle rebuild? while play with Packed Mode on Editor.
    If it is posssible, how ?

    Question3:
    Is it possible to rebuild only one AssetGroup via AAS window?
    Or, will AAS skip packed file in AssetBundle, and just update file that has been changed?
     
  2. itthereforeim

    itthereforeim

    Joined:
    Apr 28, 2014
    Posts:
    24
    In short: I need GOOD split project tutorial