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[Question] AAS work with Package Manager

Discussion in 'Addressables' started by itthereforeim, Jan 19, 2019.

  1. itthereforeim

    itthereforeim

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    Apr 28, 2014
    Posts:
    24
    First of all, my question is :
    Is AAS gonna support Package Manager in the future?

    More info:
    I've tested all AAS versions in Unity 2018.3.

    All of these versions were all not able to work with Package Manager.

    What is the problem?
    While I created a Asset(Ex: Prefab) in my custom package area.
    And trying to add it into AAS, AAS will keeps throw me a warning message like this >

    Invalid AssetDatabase path: "The complete file path". Use path relative to the project folder.
    UnityEngine.GUIUtility: ProcessEvent(Int32, IntPtr)
     
    MNNoxMortem likes this.
  2. unity_bill

    unity_bill

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    Apr 11, 2017
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    1,053
    so you're saying you're creating your own package for use by package manager, and you want to reference assets in that package via addressables? I had not realized that users (non-Unity employees) could make packages that way yet. Please elaborate on your use case.
     
  3. itthereforeim

    itthereforeim

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    Apr 28, 2014
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    Ok, I'll provide sample Unity Project later :)
     
  4. itthereforeim

    itthereforeim

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    Apr 28, 2014
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    Attached Files:

  5. itthereforeim

    itthereforeim

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    Reproduce step:

    1. Open [MyUnityProject] with 2018.3.3f1
    2. Open [Addressables] window
    3. Open [ProjectView]
    4. Open folder > Packages/MyPackage/Prefab
    5. Drag Cube.prefab into any AssetGroup

    Now~ Look at console view~~~~~:(
     
  6. unity_bill

    unity_bill

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    Apr 11, 2017
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    Thanks for the update. working with packages is on the list, but is not something we can actually solve just within our team. Fixing that involves syncing with other teams within Unity, and making sure we all have time on our plates to get this resolved. Knowing external users are running into this helps up the priority.
     
  7. itthereforeim

    itthereforeim

    Joined:
    Apr 28, 2014
    Posts:
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    Okay, I got it, thank for official reply.:)