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Quest/VR etc

Discussion in 'Input System' started by hippocoder, Oct 16, 2019.

  1. hippocoder

    hippocoder

    Digital Ape

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    Apr 11, 2010
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    Hiya,

    Just wanted to dispel some confusion I have. I've been coding against .XR namespace for input, but I wanted to know if this stuff is going to be merged with new input system, and if so when?

    Seems like one needs a map to get around what Unity's thought process is these days and it's hard to Code With Confidence™

    Thoughts/answers appreciated, thanks!
     
    NeatWolf likes this.
  2. Rene-Damm

    Rene-Damm

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    Sep 15, 2012
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    1,779
  3. hippocoder

    hippocoder

    Digital Ape

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  4. Nice animation, but the camera is a bit jerky!

    (sorry I couldn't resist)
     
    hippocoder likes this.
  5. hippocoder

    hippocoder

    Digital Ape

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    Needs FFR / Vulkan support.
     
  6. hippocoder

    hippocoder

    Digital Ape

    Joined:
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    Oh well, I wrote my own wrapper so I can have:
    • builtin legacy input because unity's debug things I can't turn off will crash if it's not present (though I can hack this tiresome nonsense)
    • new input for my desktop fun
    • xr input because because
    Thanks all :p