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Question Quest Pro Screen Black Out at center of Guardian

Discussion in 'VR' started by RockwellLAB, Apr 27, 2023.

  1. RockwellLAB

    RockwellLAB

    Joined:
    Jun 4, 2015
    Posts:
    2
    We've developed an app in Unity 2021.3.16f LTS and are seeing some strange behavior in the Quest Pro - not Quest 2.

    When the headset is in the exact middle of the Guardian in Stationary the headset displays black out; they don't fade to black, or show screen black, the backlight completely goes dark.

    In Room Boundary Guardian, the displays go out if unless the headset is within visible range of the gaurdian boundary. If we disable the Guardian, the displays go black. Strangely, if we leave a controller close to the guardian boundary, the displays will not go black.

    Greatly appreciate any clues or similar experiences with the Quest Pro - Google is largely vacant with issues for the QP.

    Unity 2023.3.16f1 LTS
    Oculus XR Plugin - 3.2.3
    Quest Software Update - 49903940090600320
    Quest Software Version - 51.0.0.182.268.465860992
    Quest Runtime Version - 51.0.0.182.269.465861112
    Quest OS Version - SQ3A.220605.009.A1
     
  2. RockwellLAB

    RockwellLAB

    Joined:
    Jun 4, 2015
    Posts:
    2
    Solved - local dimming was the culprit - disabled on OVRManager. Seems to be busted in URP.
     
    DevDunk likes this.
  3. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    5,043
    Could you file a bug report for this with the issue present (so local dimming enabled), so Unity can fix it?