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Bug Quest PRO input not working (Build and Editor trough link)

Discussion in 'VR' started by Extrys, Dec 11, 2022.

  1. Extrys

    Extrys

    Joined:
    Oct 25, 2017
    Posts:
    345
    Im using
    Unity 2022.1.23f1

    Relevant Packages
    OculusXR Plugin 3.2.2
    OpenXR Plugin 1.6.0
    InputSystem 1.4.4

    Im using OpenXR Feature support in the OpenXRSettings, I have also set "Meta Quest feature support"

    Everything seems to work properly in the editor and build
    using Oculus Rift S and Quest 2

    But as soon as i want to test it using Quest Pro, controller input doesnt work, no error, no warning, it just keep the controllers in the floor without input or tracking, this happens in editor using link and in build only when using Quest pro, Quest pro is active in OculusXR

    If someone can help me i will be very glad!



    UPDATE
    As long as i disable this
    upload_2022-12-11_17-4-34.png

    I will test disableng it in android, and i will check if this works

    Edit
    it seems to work now but the rendering is pretty broken now when moving the head
     
    Last edited: Dec 11, 2022
  2. solsnare

    solsnare

    Joined:
    Dec 7, 2016
    Posts:
    23
    Same issue. Is the OpenXR plugin outdated? I see 1.6 is available online but all I have is 1.5.3 and it's not seeing any updates. What's going on...
     
  3. unity-chris

    unity-chris

    Unity Technologies

    Joined:
    Nov 10, 2022
    Posts:
    29
    Hello,

    Have you tried to manually update the OpenXR package to 1.6.0?
     
  4. Extrys

    Extrys

    Joined:
    Oct 25, 2017
    Posts:
    345
    I did and got the same result in fact i set up in the post description
     
  5. thep3000

    thep3000

    Unity Technologies

    Joined:
    Aug 9, 2013
    Posts:
    400
    I've asked Meta to help here - we're in progress of helping get their OculusXR feature to be at feature parity with the old oculus integration - still some rough edges. Responses may be delayed due to holidays.
     
    DevDunk likes this.
  6. Extrys

    Extrys

    Joined:
    Oct 25, 2017
    Posts:
    345
    Thanks for telling
     
  7. thep3000

    thep3000

    Unity Technologies

    Joined:
    Aug 9, 2013
    Posts:
    400
    Can you tell us what version of the Oculus PC runtime you're on? You can find this in the Oculus app on PC under Settings -> General at the bottom.
     
  8. Extrys

    Extrys

    Joined:
    Oct 25, 2017
    Posts:
    345
    49.0.0.148.358 (49.0.0.148.358)
     
  9. danielvettorazi

    danielvettorazi

    Joined:
    Mar 8, 2016
    Posts:
    6
    same problem here.
    following up.
     
  10. Neomant

    Neomant

    Joined:
    May 3, 2020
    Posts:
    3
    Any updates about this issue ?
     
  11. immersification

    immersification

    Joined:
    Apr 20, 2022
    Posts:
    3
    Did anyone find a bypass? Or are there any updates?
     
  12. vardnan

    vardnan

    Joined:
    Apr 16, 2022
    Posts:
    5
    Seconding this issue, would be great with a fix asap.
     
  13. thep3000

    thep3000

    Unity Technologies

    Joined:
    Aug 9, 2013
    Posts:
    400
    According to Meta: fix should be in v50 which released March 15.