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Question Quest Link with AR Foundation

Discussion in 'AR' started by Reckoner655, Nov 7, 2023.

  1. Reckoner655

    Reckoner655

    Joined:
    Dec 18, 2020
    Posts:
    2
    Hi I read that Quest Link is not supported with AR Foundation, are there any tools that can help with rapid iteration, or do you need to make a build each time?

    Thank you!
     
  2. Reckoner655

    Reckoner655

    Joined:
    Dec 18, 2020
    Posts:
    2
    --Ideally the iteration would work within the device and on any sort of simulator so I could work with passthrough camera input

    Thank you
     
  3. FarmerInATechStack

    FarmerInATechStack

    Joined:
    Dec 28, 2020
    Posts:
    57
    I believe you currently need to make a build if you want passthrough visibility and plane detection.
     
  4. andyb-unity

    andyb-unity

    Unity Technologies

    Joined:
    Feb 10, 2022
    Posts:
    1,062
    We are working with Meta on getting Quest Link to a stable enough place that we can release AR Foundation support for it. For now @FarmerInATechStack is correct that you will need to build to see passthrough working through your headset.

    Depending on your testing needs, XR Simulation might be another option for you test: https://docs.unity3d.com/Packages/com.unity.xr.arfoundation@5.1/manual/xr-simulation/simulation.html

    It's also worth mentioning Meta Quest Simulator, although we haven't even tested this yet ourselves: https://developer.oculus.com/blog/boost-iteration-efficiency-meta-xr-simulator-experimental/