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Feature Request Quest hand tracking without using Oculus plugin

Discussion in 'XR Interaction Toolkit and Input' started by edwon, Oct 2, 2022.

  1. edwon

    edwon

    Joined:
    Apr 24, 2011
    Posts:
    266
    Is there a way to implement Quest (and Quest 2) hand tracking, without using the cursed, overblown Oculus integration plugin?

    I and a lot of others (see the Unity discord for many requests about this) would love it if hand tracking was built into the new Unity Input System, XR Interaction Toolkit, etc... with samples too.