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Quest development with stereoscopic content

Discussion in 'AR/VR (XR) Discussion' started by Volkerku, Aug 17, 2019.

  1. Volkerku

    Volkerku

    Joined:
    Nov 23, 2016
    Posts:
    113
    I'm struggling with displaying stereoscopic (left/right) imagery in combination with geometry in the Quest.
    Basically the setup is two spheres with the normal pointing inwards, one is on a left layer, the other on a right.
    The camera rig has two cameras one targeting the left eye the other the right. Also the culling masks of cameras set accordingly (as an alternative I tried the Unity Skybox panoramic shader).
    All this works great on a Rift and Quest with teh OVR camera rig, or just two regular Unity cameras.

    However, if I add 3D geometry to the scene (on default layer), things get weird.
    On the Rift it is ok, stereoscopic video in the background and 3D geometry in the foreground.
    On the Quest, the geometry is only visible in one eye.
    I tried everything I think, any ideas?