Hey all, Ive had a quest game built and deploying to device with no problems for the last few months. As of recently (last working build was two weeks ago), my builds wont launch on quest. It opens the splash screen and after a few seconds it shows the 3 dot throbber and boots me back to oculus home. This is strange as I havent changed any code, settings or imported any plugins that would change anything. Logcat shows this when filtered on ActivityManager: (My App is com.ZAxisTech.BangBangSlice) I cant seem to find anything about this warning: Its not showing any other useful errors except for LowMemoryKiller killing my process to reclaim 2.8MB. Theres a lot of logs about memory pressure becoming critical, but Im not loading videos, large audio files or tons of images. My whole apk is around 500MB and I havent added any large assets since the last working build. Ive been at this for days and I have no idea what could be causing this to happen. My previous build still opens correctly, but any new builds now fail to launch. Ive tried stipping out all of the levels except the menu and its still failing to launch. Running out of options here, would love some help. Thanks! Im using Unity 2021.1.17f1, built in render pipeline.