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Resolved Quest 3 Full body tracking and ReadyPlayerMe Avatar Problems...?

Discussion in 'VR' started by AMehta29, Mar 1, 2024.

  1. AMehta29

    AMehta29

    Joined:
    Oct 4, 2022
    Posts:
    8
    Hello Everyone,

    I want to use full body tracking (IOBT) in Quest 3 with ReadyPlayerMe characters. But it has some weird problem with the back(As in the pictures). Can someone please help me solve this? I tried editing the avatar but was not helpful at all.

    The settings I am using is setup the characters in the scene with Movement > setup character with Body tracking > Formant: Unity Humanoid.

    then selecting Full body on "OVRBody" and "OVRUnityHumanoidSkeletonRetargeter" both.

    the body tracking works perfectly but the back(of the character) of it is broken.

    Screenshot 2024-03-01 at 10.40.58 AM.png Screenshot 2024-03-01 at 10.41.21 AM.png Screenshot 2024-03-01 at 10.41.37 AM.png
     
  2. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    5,132
    Modify the humanoid and check the bones there to see if they are mapped right
     
  3. AMehta29

    AMehta29

    Joined:
    Oct 4, 2022
    Posts:
    8
    I tried it already and its not working.

    I tried editing the Avatar, and the skeleton as well.
     
  4. AMehta29

    AMehta29

    Joined:
    Oct 4, 2022
    Posts:
    8
    I have Solved it by un assigning the Bones in the avatar, It worked.