I have created a project with the Unity version: 2020.3.9f1. In that project I applied the Open XR plug-in. Installed all the necessary package. Everything is going well and can view the project in play mode with the cable link. I have applied a locomotion system and can run smoothly through my project. So far so good. Now when I do a build and run I don't get any errors. However, the project does not open in my Quest 2. I also do not see the Unity logo. I do see a fixed view of my model, which can be seen statically in my Quest screen. What's going wrong?
If you're building an android apk to deploy on the quest 2, you need to be using version 1.2+ of the unity openxr plugin package and enable the oculus quest feature: https://docs.unity3d.com/Packages/com.unity.xr.openxr@1.2/manual/features/oculusquest.html
Ok, thanks. I now installed version 1.2.2 June 02, 2021. Would that be the correct version? Than in the Project Settings i click OpenXr under XR Plug-in Management and select Oculus Quest Support?
I tested the pachage. I did a Build and Run and it works great for me. The only thing that is not working is the play mode with the Link cable. When i link my Quest 2 with the link cable and press the play mode nothing happens in my Quest.