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Question Quest 2 with OpenXr plug-in

Discussion in 'VR' started by JosvdH, May 27, 2021.

  1. JosvdH

    JosvdH

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    Dec 5, 2018
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    I have created a project with the Unity version: 2020.3.9f1. In that project I applied the Open XR plug-in. Installed all the necessary package. Everything is going well and can view the project in play mode with the cable link. I have applied a locomotion system and can run smoothly through my project. So far so good. Now when I do a build and run I don't get any errors. However, the project does not open in my Quest 2. I also do not see the Unity logo. I do see a fixed view of my model, which can be seen statically in my Quest screen.
    What's going wrong?
     
  2. thep3000

    thep3000

    Unity Technologies

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  3. JosvdH

    JosvdH

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    Ok, thanks.
    I now installed version 1.2.2 June 02, 2021.
    Would that be the correct version?
    Than in the Project Settings i click OpenXr under XR Plug-in Management and select Oculus Quest Support?
     

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    thep3000 likes this.
  4. the_real_apoxol

    the_real_apoxol

    Unity Technologies

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    That is correct.
     
  5. JosvdH

    JosvdH

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    I tested the pachage. I did a Build and Run and it works great for me. The only thing that is not working is the play mode with the Link cable. When i link my Quest 2 with the link cable and press the play mode nothing happens in my Quest.
     
  6. the_real_apoxol

    the_real_apoxol

    Unity Technologies

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    Are you putting the quest 2 into link mode?
     
  7. JosvdH

    JosvdH

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    Dec 5, 2018
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    Ok, i found it. Quest Link(Rift). I didn't know that it was for Quest.

    Thanks